Wednesday, January 21, 2009

camera mobile phones


A camera phone is a mobile phone which is able to capture either still photographs or motion video. Today more than half The camera phone, like many complex systems, is the result of converging and enabling technologies.

There are dozens of relevant patents dating back as far as the 1960s. Compared to digital cameras of the 90s, a consumer-viable camera in a mobile phone would require far less power and a higher level of camera electronics integration to permit the miniaturization. The CMOS active pixel image sensor "camera-on-a-chip" developed by Dr. Eric Fossum and his team in the early 1990s achieved the first step of realizing the modern camera phone as described in a March 1995 Business Week article. While the first camera phones, as successfully marketed by J-Phone in Japan, used CCD sensors and not CMOS sensors, more than 90% of camera phones of all mobile phones in use are camera phones.

black berries



The BlackBerry is a wireless handheld device introduced in 1999 as a two-way pager. In 2002, the more commonly known smartphone BlackBerry was released, which supports push e-mail, mobile telephone, text messaging, internet faxing, web browsing and other wireless information services. It is an example of a convergent device. Developed by the Canadian company Research In Motion (RIM), it delivers information over the wireless data networks of mobile phone service companies. BlackBerry first made headway in the marketplace by concentrating on e-mail. RIM currently offers BlackBerry e-mail service to non-BlackBerry devices, such as the Palm Treo, through the BlackBerry Connect software. The original BlackBerry device had a monochrome display, but all current models have color displays.
While including PDA applications (address book, calendar, to-do lists, etc.) as well as telephone capabilities on newer models, the BlackBerry is primarily known for its ability to send and receive e-mail wherever it can access a wireless network of certain cellular phone carriers. It has a built-in QWERTY keyboard, optimized for "thumbing", the use of only the thumbs to type. System navigation is primarily accomplished by a scroll ball in the middle of the device (older devices used a track wheel on the side). Some models (currently, those manufactured for use with iDEN networks such as Nextel and Mike) also incorporate a Push-to-Talk (PTT) feature, similar to a two-way radio.
Modern BlackBerry handhelds incorporate an ARM 7 or 9 processor, while older BlackBerry 950 and 957 handhelds used Intel 80386 processors. The latest GSM BlackBerry models (8100, 8300 and 8700 series) have an Intel PXA901 312 MHz processor, 64 MB flash memory and 16 MB SDRAM.[2] CDMA BlackBerry smartphones are based on Qualcomm MSM6x00 chipsets which also include the ARM 9-based processor and GSM 900/1800 roaming (as the case with the 8830).[3][4] The devices are very popular with some businesses, where they are primarily used to provide e-mail access to roaming employees. To fully integrate the BlackBerry into a company's systems, the installation of BlackBerry Enterprise Server (BES) is required

Palm Treo 500




Product Details

Speak clearly. The new Palm® Treo™ 500 smartphone lets you say what you want, how you want with phone, email, messaging, IM, and web in one simple device. No more code words or misunderstandings thanks to a full keyboard and a big, bright screen. So you can chat with a quick IM. Browse the web or check your email. Organize your time and tasks. Play music, take pictures, and shoot video. Even stay on top of your work. Stay in touch, simply, with the new Palm Treo 500 Smartphone
Make a call. Check your email. Send an instant message. Staying in touch is easy with the Palm® Treo™ 500 smartphone.
Phone
Make direct calls or set up three-way conference calls. Take advantage of the built-in speaker phone. Store hundreds of contacts to dial quickly and easily by name.
Email
Check your Outlook email and up to five other web-based email accounts at once, including Hotmail/MSN, Yahoo!, and Gmail. Use hot keys for fast and easy access to your mail.
IM
Use the full keyboard to fire off instant messages quickly.
SMS/MMS
Text with lightning speed. Send snapshots or video and text simultaneously. It's multimedia messaging made easy!
Read restaurant reviews, get directions, or shop for the perfect gift and view it all on a big, bright screen. Take full advantage of the web on your Palm® Treo™ 500 smartphone.
Internet Explorer® Mobile®
Take advantage of the latest full-featured Internet Explorer® Mobile web browser for easy access to your favourite sites.
Google Maps
With the built-in Google Maps, you can get directions, find nearby restaurants or pubs, and view satellite images of your favourite places.
Up to G Speeds
Need speed? G means faster browsing no more waiting around for your favourite sites to load. Great for streaming audio and video, too !
Your address book could fill a library. Your calendar is crammed with appointments. Keep it sorted with the Palm® Treo™ 500 smartphone.
Contacts
Store hundreds of phone numbers, email addresses, and personal notes. Share your Contacts with your friends via SMS or email, directly from your phone.
Calendar
Use the built-in calendar to keep tabs on parties, meetings, holidays, and dates. Never miss weekly appointments thanks to customisable reminders.
Tasks
Keep track of all your errands with to-do lists. Customisable categories help you sort tasks and manage your time.
Camera
Take sharp snapshots and capture vivid video with a built-in .0 megapixel camera.
Windows Media® Player Mobile
Play almost any audio or video format with Microsoft® Windows Media® Player Mobile. With 0MB of onboard memory plus a microSD expansion slot, you'll have lots of room to store your photos, music, and more.
Microsoft Outlook®
Connect to your office Microsoft Exchange Server to access your Outlook email and meeting schedules. Take care of business while you're away from your desk

Treo 650


The Palm Treo 650 is a combination hybrid PDA/cellphone officially announced on October 24, 2004 as the successor to the company's Treo 600. It began shipping in November 2004, but is not shipped anymore. The CDMA version has been superseded by newer models such as the Treo 700p, Treo 755p, Treo 700w, and the Treo 700wx, while the GSM version has been superseded by the Treo 680 and Treo 750v.

TOUCH SCREEN MOBILES,PDAs






Many original PDAs, such as the Apple Newton and Palm Pilot, featured touch screens for user interaction, having only a few buttons usually reserved for shortcuts to often used programs. Touch screen PDAs, including Windows Pocket PC devices, usually have a detachable stylus that can be used on the touch screen. Interaction is then done by tapping the screen to activate buttons or menu choices, and dragging the stylus to, for example, highlight. Text input is usually done in one of four ways:
Using a virtual keyboard, where a keyboard is shown on the touch screen. Input is done by tapping letters on the screen.
Using external keyboard or corded keyboard connected by USB, IR or Bluetooth.
Using letter or word recognition, where letters or words are written on the touch screen, and then "translated" to letters in the currently activated text field. Despite rigorous research and development projects, end-users experience mixed results with this input method, with some finding it frustrating and inaccurate, while others are satisfied with the quality.[1] Recognition and computation of handwritten horizontal and vertical formulas such as "1 + 2 =" was also under development.
Stroke recognition (termed Graffiti by Palm). In this system a predefined set of strokes represents the various characters needed. The user learns to draw these strokes on the screen or in an input area. The strokes are often simplified character shapes to make them easier to remember.
PDAs for business use, including the BlackBerry and Treo, have full keyboards and scroll wheels or thumb wheels to facilitate data entry and navigation, in addition to supporting touch-screen input. There are also full-size foldable keyboards available that plug directly, or use wireless technology to interface with the PDA and allow for normal typing. BlackBerry has additional functionality, such as push-based email and applications.
Newer PDAs, such as the Apple iPhone and iPod touch include new user interfaces using other means of input. The iPhone and iPod touch uses a technology called Multi-touch.

palmtop computers


FEATURES

a palmtop computer is the same as the PDA.

Currently, a typical PALMTOP COMPUTER has a touch screen for entering data, a memory card slot for data storage and at least one of the following for connectivity: IrDA, Bluetooth and/or WiFi. However, many PALMTOP COMPUTERS(typically those used primarily as telephones) may not have a touch screen, using softkeys, a directional pad and either the numeric keypad or a thumb keyboard for input.
Software typically required to be a PALMTOP COMPUTERS include an appointment calendar, a to-do list, an address book for contacts and some sort of note program. Connected PALMTOP COMPUTERS also typically include E-mail and Web support.

personal digital assisstant(PDA)


A personal digital assistant (PDA) is a handheld computer also known as palmtop computers. Newer PDAs also have both color screens and audio capabilities, enabling them to be used as mobile phones, (smartphones), web browsers, or portable media players. Many PDAs can access the Internet, intranets or extranets via Wi-Fi, or Wireless Wide-Area Networks (WWANs). Many PDAs employ touch screen technology.
The first PDA is considered to be the CASIO PF-3000 released in May 1983. GO Corp. was also pioneering in the field. The term was first used on January 7, 1992 by Apple Computer CEO John Sculley at the Consumer Electronics Show in Las Vegas, Nevada, referring to the Apple Newton. In 1996 Nokia introduced the first mobile phone with full PDA functionality, the 9000 Communicator, which has since grown to become the world's best-selling PDA and which spawned a category of phones called the smartphone. Today the vast majority of all PDAs are smartphones, selling over 150 million units while non-phone ("stand-alone") PDAs sell only about 3 million units per year. The RIM Blackberry, the Apple iPhone and the Nokia N-Series are typical smartphones.

Tuesday, January 20, 2009

UNIVERSAL MOBILE TELECOMUNICATION SYS (UMTS)




UMTS, using W-CDMA, supports up to 21 Mbit/s data transfer rates in theory[1] (with HSDPA), although at the moment users in deployed networks can expect a transfer rate of up to 384 kbit/s for R99 handsets, and 7.2 Mbit/s for HSDPA handsets in the downlink connection. This is still much greater than the 9.6 kbit/s of a single GSM error-corrected circuit switched data channel or multiple 9.6 kbit/s channels in HSCSD (14.4 kbit/s for CDMAOne), and—in competition to other network technologies such as CDMA2000, PHS or WLAN—offers access to the World Wide Web and other data services on mobile devices.
Precursors to 3G are 2G mobile telephony systems, such as GSM, IS-95, PDC, CDMA PHS and other 2G technologies deployed in different countries. In the case of GSM, there is an evolution path from 2G, to GPRS, also known as 2.5G. GPRS supports a much better data rate (up to a theoretical maximum of 140.8 kbit/s, though typical rates are closer to 56 kbit/s) and is packet switched rather than connection oriented (circuit switched). It is deployed in many places where GSM is used. E-GPRS, or EDGE, is a further evolution of GPRS and is based on more modern coding schemes. With EDGE the actual packet data rates can reach around 180 kbit/s (effective). EDGE systems are often referred as "2.75G Systems".
Since 2006, UMTS networks in many countries have been or are in the process of being upgraded with High Speed Downlink Packet Access (HSDPA), sometimes known as 3.5G. Currently, HSDPA enables downlink transfer speeds of up to 21 Mbit/s. Work is also progressing on improving the uplink transfer speed with the High-Speed Uplink Packet Access (HSUPA). Longer term, the 3GPP Long Term Evolution project plans to move UMTS to 4G speeds of 100 Mbit/s down and 50 Mbit/s up, using a next generation air interface technology based upon Orthogonal frequency-division multiplexing

GENERAL PACKET RADIO SERVICE(GPRS)


General Packet Radio Service (GPRS) is a packet oriented Mobile Data Service available to users of the 2G cellular communication systems Global System for Mobile Communications (GSM), as well as in the 3G systems. In the 2G systems, GPRS provides data rates from 56 up to 114 kbit/s.
GPRS data transfer is typically charged per megabyte of traffic transferred, while data communication via traditional circuit switching is billed per minute of connection time, independent of whether the user actually is using the capacity or is in an idle state. GPRS is a best-effort packet switched service, as opposed to circuit switching, where a certain Quality of Service (QoS) is guaranteed during the connection for non-mobile users.
2G cellular systems combined with GPRS are often described as "2.5G", that is, a technology between the second (2G) and third (3G) generations of mobile telephony. It provides moderate speed data transfer, by using unused Time division multiple access (TDMA) channels in, for example, the GSM system. Originally there was some thought to extend GPRS to cover other standards, but instead those networks are being converted to use the GSM standard, so that GSM is the only kind of network where GPRS is in use. GPRS is integrated into GSM Release 97 and newer releases. It was originally standardized by European Telecommunications Standards Institute (ETSI), but now by the 3rd Generation Partnership Project (3GPP).
A GPRS connection is established by reference to its Access Point Name (APN). The APN defines the services such as Wireless Application Protocol (WAP) access, Short Message Service (SMS), Multimedia Messaging Service (MMS), and for Internet communication services such as email and World Wide Web access.

web 2.0 technology















An example Web 2.0 technology used on the mobile web is the blog, resulting in the term moblog. Critics point to the difficulties of transferring Web 2.0 concepts such as open standards to the mobile web. On the other hand, advocates present it as a means of pushing information up onto the web in addition to bringing information down to the user. This push to allowing offline content to popular websites empowers the user. Furthermore, many major companies see the rapidly growing demand for advanced web access via mobile phones and provide a mobile version of their site. This allows users, even with newer devices, to quickly access websites and services in a view that is customized for mobile. Some examples include American Airlines and Victoria's Secret among many others. The first book on the topic was Mobile Web 2.0 by Jaokar & Fish, futuretext 2006

Seven Mass Media
Since the first ringing tone was sold on the mobile phone in Finland in 1998, the mobile has emerged as the Seventh of the Mass Media. Today a wide range of paid media content is consumed on mobile phones ranging from 9.3 billion dollars of music and 5 billion dollars of videogaming to horoscopes, jokes, news, adult entertainment, etc. Also like on all other media, advertising appeared onto mobile when a free news service launched in Finland sponsored by ads in 2000. In 2005, The Crazy Frogringtone became the first mobile ringtone to cross over into the mainstream music charts, beating Coldplay for the Number 1 spot on the UK charts[1]. The virtual world collided with the physical.[2]

[edit] Advertising on the Mobile Web
Main article: Mobile advertising
Advertisers are increasingly using the mobile Web as platform to reach consumers. The total value of advertising on mobile was 2.2 billion dollars in 2007. A recent study by the Online Publishers Association reports that about one-in-ten mobile Web users said they have made a purchase based on a mobile Web ad, while 23% said they have visited a Web site, 13% said they have requested more information about a product or service and 11% said they have gone to a store to check out a product.

[edit] Limitations
Though Internet access "on the go" provides advantages to many, such as the ability to communicate by email with others and obtain information anywhere, the web, accessed from mobile devices, has a large number of limitations, which may vary, depending on the device. However, newer smartphones such as the iPhone overcome some of these restrictions. These include:
Small screen size - This makes it difficult or impossible to see text and graphics dependent on the standard size of a desktop computer screen.
Lack of windows - On a desktop computer, the ability to open more than one window at a time allows for multi-tasking and for easy revert to a previous page. On mobile web, only one page can be displayed at a time, and pages can only be viewed in the sequence they were originally accessed.
Navigation - Most mobile devices do not use a mouselike pointer, but rather simply an up and down function for scrolling, thereby limiting the flexibility in navigation.
Lack of Javascript and cookies - Most devices do not support client-side scripting and storage of cookies (smartphones and iPhone excluded), which are now widely used in most Web sites for enhancing user experience, facilitating the validation of data entered by the page visitor, etc. This also results in web analytics tools (like Google Analytics) not being suitable for uniquely identifying visitors using mobile devices.
Types of pages accessible - Many sites that can be accessed on a desktop cannot on a mobile device. Many devices cannot access pages with a secured connection, Flash or other similar software, PDFs, or video sites, although recently this has been changing.
Speed - On most mobile devices, the speed of service is very slow, often slower than dial-up Internet access.
Broken pages - On many devices, a single page as viewed on a desktop is broken into segments, which are each treated as a separate page. Paired with the slow speed, navigation between these pages is slow.
Compressed pages - Many pages, in their conversion to mobile format, are squeezed into an order different from how they would customarily be viewed on a desktop computer.
Size of messages - Many devices have limits on the number of characters that can be sent in an email message.
Cost - the access and bandwidth charges levied by cellphone networks are much higher than those for fixed-line internet access.
The inability of mobile web applications to access the local capabilities on the mobile device can limit their ability to provide the same features as native applications. The OMTP BONDI activity is acting as a catalyst to enable a set of JavaScript APIs which can access local capabilities in a secure way on the mobile device. Specifications and a reference implementation[3] have been produced. Security is a key aspect in this provision in order to protect users from malicious web applications and widgets.
In addition to the limitations of the device itself there are limitations that should be made known to users concerning the interference these devices cause in other electromagnetic technology.

mobile web



The Mobile Web refers to the access to the World Wide Web using a mobile device such as cell phones, PDAs, and other portable gadgets connected to a public network. Such access does not require a desktop computer, nor a fixed landline connection.
Services on the Mobile Web can include capabilities that do not exist on the traditional Internet, such as SMS text messaging.
However, Mobile Web access today still suffers from interoperability and usability problems. This is partly due to the incompatibility of the format of much of the information available on the Internet with mobile devices and partly due to the small physical size of the screens of mobile devices and other device limitations.






The development of standards is one approach being implemented to improve the interoperability, usability, and accessibility issues surrounding mobile web usage.
The W3C Mobile Web Initiative is a new initiative set up by the W3C to develop best practices and technologies relevant to the Mobile Web. The goal of the initiative is to make browsing the Web from mobile devices more reliable and accessible. The main aim is to evolve standards of data formats from Internet providers that are tailored to the specifications of particular mobile devices. The W3C has published guidelines (Best Practices, Best Practices Checker Software Tool) for mobile content, and is actively addressing the problem of device diversity by establishing a technology to support a repository of Device Descriptions.
W3C is also developing a validating schema to assess the readiness of content for the mobile web, through its mobileOK Scheme, which will help content developers to quickly determine if their content is web-ready. The W3C guidelines and mobile OK approach have not been immune from criticism. This puts the emphasis on Adaptation, which is now seen as the key process in achieving the Ubiquitous Web, when combined with a Device Description Repository.
mTLD, the registry for .mobi, has released a free testing tool called the MobiReady Report to analyze the mobile readiness of website. It does a free page analysis and gives a Mobi Ready score. This report tests the mobile-readiness of the site using industry best practices & standards.
Other standards for the mobile web are being documented and explored for particular applications by interested industry groups, such as the use of the mobile web for the purpose of education and training e.g. Standards for M-Learning Project.

[edit] Development

Evolution of mobile web standards
The Mobile Web primarily utilises lightweight pages written in Extensible Hypertext Markup Language (XHTML) or Wireless Markup Language (WML) to deliver content to mobile devices. Many new mobile browsers are moving beyond these limitations by supporting a wider range of Web formats, including variants of HTML commonly found on the desktop Web.

all about laptops



A desktop replacement computer is a laptop that provides most of the capabilities of a desktop computer, with a similar level of performance. Desktop replacements are usually larger and heavier than standard laptops. They contain more powerful components and numerous ports, and have a 15.4" or larger display. Because of their bulk, they are not as portable as other laptops and their operation time on batteries is typically shorter.[11]
Some laptops in this class use a limited range of desktop components to provide better performance for the same price at the expense of battery life; in a few of those models, there is no battery at all, and the laptop can only be used when plugged in. These are sometimes called desknotes, a portmanteau of the words "desktop" and "notebook," though the term can also be applied to desktop replacement computers in general.[12]
The names "Media Center Laptops" and "Gaming Laptops" are also used to describe this class of notebooks.[10]

[edit] Subnotebook

Sony VAIO C1 subnotebook.
Main article: Subnotebook
A subnotebook, also called an ultraportable by some vendors, is a laptop designed and marketed with an emphasis on portability (small size, low weight and long battery life) that retains the performance of a standard notebook. Subnotebooks are usually smaller and lighter than standard laptops, weighing between 0.8 and 2 kg (2 to 5 pounds)[10]; the battery life can exceed 10 hours[13] when a large battery or an additional battery pack is installed.
To achieve the size and weight reductions, ultraportables use high resolution 13" and smaller screens (down to 6.4"), have relatively few ports, employ expensive components designed for minimal size and best power efficiency, and utilize advanced materials and construction methods. Some subnotebooks achieve a further portability improvement by omitting an optical/removable media drive; in this case they may be paired with a docking station that contains the drive and optionally more ports or an additional battery.
The term "subnotebook" is usually reserved to laptops that run general-purpose desktop operating systems such as Windows, Linux or Mac OS X, rather than specialized software such as Windows CE, Palm OS or Internet Tablet OS.

An Asus Eee PC netbook.
Main article: Netbook
A netbook is a small laptop designed for portability and low price, with a performance inferior to that of a standard notebook yet adequate for surfing on the Internet and basic word processing. Netbooks use 10" and smaller screens, weigh 0.6 to 1.2 kg (1.5 to 3 pounds), and are generally powered by a CPU from one of the low-cost families with a high performance-to-power ratio such as Intel Atom, Celeron ULV, or VIA C7 processors.[14]
Netbooks use general-purpose operating systems such as Linux or Windows XP. Some models use small-capacity (4 to 40 Gb) SSD drives instead of the usual HDDs to save weight and battery power.

[edit] Rugged Laptop
Main article: Rugged computer

A Panasonic Toughbook.
A rugged (or ruggedized) laptop is designed to reliably operate in harsh usage conditions such as strong vibrations, extreme temperatures and wet or dusty environments. Rugged laptops are usually designed from scratch, rather than adapted from regular consumer laptop models. Rugged notebooks are bulkier, heavier, and much more expensive than regular laptops[15], and thus are seldom seen in regular consumer use.
The design features found in rugged laptops include rubber sheeting under the keyboard keys, sealed port and connector covers, passive cooling, superbright displays easily readable in daylight, cases and frames made of magnesium alloys or have a magnesium alloy rollcage[16] that are much stronger than plastic found in commercial laptops and solid-state storage devices or hard disc drives that are shock mounted to withstand constant vibrations. Rugged laptops are commonly used by public safety services (police, fire and medical emergency), military, utilities, field service technicians, construction, mining and oil drilling personnel. Rugged laptops are usually sold to organizations, rather than individuals, and are rarely marketed via retail channels.

compact computers



A laptop computer, also known as a notebook computer, is a small personal computer designed for mobile use. A laptop integrates all of the typical components of a desktop computer, including a display, a keyboard, a pointing device (a touchpad, also known as a trackpad, or a pointing stick) and a battery into a single portable unit. The rechargeable battery is charged from an AC/DC adapter and has enough capacity to power the laptop for several hours.
A laptop is usually shaped like a large notebook with thickness of 0.7–1.5 inches (18–38 mm) and dimensions ranging from 10x8 inches (27x22cm, 13" display) to 15x11 inches (39x28cm, 17" display) and up. Modern laptops weigh 3 to 12 pounds (1.4 to 5.4 kg), and some older laptops were even heavier. Most laptops are designed in the flip form factor to protect the screen and the keyboard when closed.
Originally considered "a small niche market"[1] and perceived as suitable for "specialized field applications" such as "the military, the Internal Revenue Service, accountants and sales representatives"[1][2], battery-powered portables had just 2% worldwide market share in 1986[3]. But today, there are already more laptops than desktops in the enterprise[4] and, according to a forecast by Intel, more laptops than desktops will be sold in the general PC market as soon as 2009[5].






As the personal computer became feasible in the early 1970s, the idea of a portable personal computer followed; in particular, a "personal, portable information manipulator" was envisioned by Alan Kay at Xerox PARC in 1968[6] and described in his 1972 paper as the "Dynabook"[7].
The first commercially available portable computer appeared nine years later, in 1981. The Osborne 1 weighed 23.5 pounds (10.7 kg). It had no battery, a tiny 5" CRT screen and dual 5¼" single-density floppy drives. In the same year the first laptop-sized portable computer, the Epson HX-20, was announced[8]. The Epson had a LCD screen, a rechargeable battery and a calculator-size printer in a 1.6 kg (4 pounds) enclosure.



The first laptop using the clamshell design, utilized today by almost all laptops, appeared in 1982. The $8150 GRiD Compass 1100 was purchased by NASA and the military among others. The Gavilan SC, released in 1983, was the first notebook marketed using the term "laptop".
From 1983 onwards:
Several new input methods were introduced: the touchpad (Gavilan SC, 1983), the pointing stick (IBM ThinkPad 700, 1992) and handwriting recognition (Linus Write-Top[9], 1987).
CPUs became designed specifically for laptops (Intel i386SL, 1990), targeting low power consumption, and were augmented with dynamic power management features (Intel SpeedStep and AMD PowerNow!).
Displays reached VGA resolution by 1988 (Compaq SLT 286) and 256-color screens by 1993 (PowerBook 165c), progressing quickly to millions of colors and high resolutions.
High-capacity hard drives and optical storage (CD-ROM followed by DVD) became available in laptops soon after their introduction to the desktops.
Early laptops often had proprietary and incompatible architectures, operating systems and bundled applications


more on gadgets



PC Accelerator (PCXL) was a personal computer game magazine that was published by Imagine Media (now a subsidiary of Future Publishing). It was known for its Maxim-like humor and photography. Its last issue was dated June 2000. After the split up of the magazine, editor-in-chief Mike Salmon went on to start the Official Xbox Magazine.[1] While some of the staff was sent to PC Gamer, others went on to work for Daily Radar. In September 2007, a special Fall issue of PCXL was released to newsstands only. This issue was primarily written by the current staff of PC Gamer with contributions by former PCXL staff including Rob Smith and Dan Egger.[2]









A series of machine-type monsters whose effects allow players to search for relevant gadget monsters. They are Green Gadget, Red Gadget and Yellow Gadget. Each of the Gadgets can search each other from the player's deck. They are also supported by Stronghold the Moving Fortress, Boot Up Soldier - Dread Dynamo, Ancient Gear Gadjiltron Dragon and Ancient Gear Gadjiltron Chimera. They are found in the Machine Re-Volt Structure Deck.
They were notably used by Yugi Muto in the Ceremonial Duel against Atem in the last episodes of Yu-Gi-Oh! Duel Monsters.
Gadgets are a mildly well known set, due to their effects and appearance in the Yu-Gi-Oh! anime series. Players often use them to get ahead in what is considered card advantage, by gaining another Gadget in hand each time a gadget is summoned and protecting the Gadgets with numerous removal and negation-based cards like Sakuretsu Armor and Royal Oppression. The card known as Elemental Hero - Stratos (E. Hero Airman) tended to neutralize the use of Gadgets this way. Stratos has recently been restricted in play, allowing Gadget use to thrive again.

iPods, mP3,mP4s



iPod is a brand of portable media players designed and marketed by Apple Inc. and launched on October 23, 2001 (2001-10-23). The product line-up includes the hard drive-based iPod Classic, the touchscreen iPod Touch, the video-capable iPod Nano, and the compact iPod Shuffle. The iPhone can function as an iPod but is generally treated as a separate product. Former iPod models include the iPod Mini and the spin-off iPod Photo (since reintegrated into the main iPod Classic line). iPod Classic models store media on an internal hard drive, while all other models use flash memory to enable their smaller size (the discontinued Mini used a Microdrive miniature hard drive). As with many other digital music players, iPods, excluding the iPod Touch, can also serve as external data storage devices. Storage capacity varies by model.
Apple's iTunes software can be used to transfer music to the devices from computers using certain versions of Apple Macintosh and Microsoft Windows operating systems.[2] For users who choose not to use Apple's software or whose computers cannot run iTunes software, several open source alternatives to iTunes are also available.[3] iTunes and its alternatives may also transfer photos, videos, games, contact information, e-mail settings, Web bookmarks, and calendars to iPod models supporting those features. Apple focused its development on the iPod line's unique user interface and its ease of use, rather than on technical capability. As of September 2008[update], more than 173 million iPods had been sold worldwide, making it the best-selling digital audio player series in history.[4]

iPod is a brand of portable media players designed and marketed by Apple Inc. and launched on October 23, 2001 (2001-10-23). The product line-up includes the hard drive-based iPod Classic, the touchscreen iPod Touch, the video-capable iPod Nano, and the compact iPod Shuffle. The iPhone can function as an iPod but is generally treated as a separate product. Former iPod models include the iPod Mini and the spin-off iPod Photo (since reintegrated into the main iPod Classic line). iPod Classic models store media on an internal hard drive, while all other models use flash memory to enable their smaller size (the discontinued Mini used a Microdrive miniature hard drive). As with many other digital music players, iPods, excluding the iPod Touch, can also serve as external data storage devices. Storage capacity varies by model.
Apple's iTunes software can be used to transfer music to the devices from computers using certain versions of Apple Macintosh and Microsoft Windows operating systems.[2] For users who choose not to use Apple's software or whose computers cannot run iTunes software, several open source alternatives to iTunes are also available.[3] iTunes and its alternatives may also transfer photos, videos, games, contact information, e-mail settings, Web bookmarks, and calendars to iPod models supporting those features. Apple focused its development on the iPod line's unique user interface and its ease of use, rather than on technical capability. As of September 2008[update], more than 173 million iPods had been sold worldwide, making it the best-selling digital audio player series in history.[4]


[edit] Rockchip
Fuzhou Rockchip Electronics's video processing Rockchip has been incorporated into many MP4 players, supporting AVI with no B frames in MPEG-4 Part 2 (not Part 14), while MP2 audio compression is used.[5] The clip must be padded out, if necessary, to fit the resolution of the display. Any slight deviation from the supported format results in a Format Not Supported error message.

[edit] Other chipsets
Some players, like the Onda VX979+, have started to use chipsets from Ingenic, which are capable of supporting RealNetworks's video formats.[6] Also, players with SigmaTel-based technology are compatible with SMV (SigmaTel Video).

[edit] AMV

Another MP4 player from Newsmy, a major PMP manufacturer in China
Main article: AMV video format
The image compression algorithm of this format[7] is inefficient by modern standards (about 4 pixels per byte, compared with over 10 pixels per byte for MPEG-2 / DVD video). There are a fixed range of resolutions (96 × 96 to 208 × 176 pixels) and frame-rates (12 or 16 frame/s) available. A 30-minute video would have a filesize of approximately 100 MB at a 160 × 120 resolution.[8]

cool gadgets

The origins of the word "gadget" trace back to the 1800s. According to the Oxford English Dictionary, there is anecdotal evidence for the use of "gadget" as a placeholder name for a technical item whose precise name one can't remember since the 1850s; with Robert Brown's 1886 book Spunyarn and Spindrift, A sailor boy’s log of a voyage out and home in a China tea-clipper containing the earliest known usage in print.[2] The etymology of the word is disputed. A widely circulated story holds that the word gadget was "invented" when Gaget, Gauthier & Cie, the company behind the repoussé construction of the Statue of Liberty (1886), made a small-scale version of the monument and named it after their firm; however this contradicts the evidence that the word was already used before in nautical circles, and the fact that it did not become popular until after World War I.[2] Other sources cite a derivation from the French gâchette which has been applied to various pieces of a firing mechanism, or the French gagée, a small tool or accessory.[2] The spring-clip used to hold the base of a vessel during glass-making is also known as a gadget.[citation needed] The first atomic bomb was nicknamed the gadget by the scientists of the Manhattan Project, tested at the Trinity site.

[edit] Mechanical gadgets
Clocks, bicycles, and thermometers are amongst the very large number of gadgets that are mechanical and also very popular. The invention of mechanical gadgets though is based more on innovation of the inventor rather than education.[citation needed]

[edit] Electronic gadgets
Electronic gadgets are based on transistors and integrated circuits. Unlike the mechanical gadgets one needs a source of electric power to use it. The most common electronic gadgets include transistor radio, television, cell phones and the quartz watch.

[edit] Programmable gadgets
Most of the modern gadgets belong to this category.

[edit] Application gadgets
Computer programs that provide services without needing an independent application to be launched for each one, but instead run in an environment that manages multiple gadgets. There are several implementations based on existing software development techniques, like JavaScript, form input, and various image formats.
See: Google Gadgets, Microsoft Gadgets, Apple Widgets
The earliest[citation needed] documented use of the term gadget in context of software engineering was in 1985 by the developers of AmigaOS, the operating system of the Amiga computers (intuition.library and also later gadtools.library). It denotes what other technological traditions call GUI widget—a control element in graphical user interface. This naming convention remains in continuing use (as of 2008) since then.
It is not known whether other software companies are explicitly drawing on that inspiration when featuring the word in names of their technologies or simply referring to the generic meaning. The word widget is older in this context.

beautiful handsets

Nokia is currently the world's largest manufacturer of mobile phones, with a global device market share of approximately 40% in 2008. Other major mobile phone manufacturers (in order of market share) include Samsung (14%), Motorola (14%), Sony Ericsson (9%) and LG (7%).[5] These manufacturers account for over 80% of all mobile phones sold and produce phones for sale in most countries.
Other manufacturers include Apple Inc., Audiovox (now UTStarcom), Benefon, BenQ-Siemens, CECT, High Tech Computer Corporation (HTC), Fujitsu, Kyocera, Mitsubishi Electric, NEC, Neonode, Panasonic, Palm, Matsushita, Pantech Wireless Inc., Philips, Qualcomm Inc., Research in Motion Ltd. (RIM), Sagem, Sanyo, Sharp, Siemens, Sendo, Sierra Wireless, SK Teletech, Sonim Technologies,Spice, T&A Alcatel, Huawei, Trium and Toshiba. There are also specialist communication systems related to (but distinct from) mobile phones.
There are several categories of mobile phones, from basic phones to feature phones such as musicphones and cameraphones, to smartphones. The first smartphone was the Nokia 9000 Communicator in 1996 which incorporated PDA functionality to the basic mobile phone at the time. As miniaturisation and increased processing power of microchips has enabled ever more features to be added to phones, the concept of the smartphone has evolved, and what was a high-end smartphone five years ago, is a standard phone today. Several phone series have been introduced to address a given market segment, such as the RIM BlackBerry focusing on enterprise/corporate customer email needs; the SonyEricsson Walkman series of musicphones and Cybershot series of cameraphones; the Nokia N-Series of multimedia phones; and the Apple iPhone which provides full-featured web access and multimedia capabilities.

Features
Main article: Mobile phone features
Mobile phones often have features beyond sending text messages and making voice calls, including Internet browsing, music (MP3) playback, memo recording, personal organiser functions, e-mail, instant messaging, built-in cameras and camcorders, ringtones, games, radio, Push-to-Talk (PTT), infrared and Bluetooth connectivity, call registers, ability to watch streaming video or download video for later viewing, video calling and serving as a wireless modem for a PC, and soon will also serve as a console of sorts to online games and other high quality games. The total value of mobile data services exceeds the value of paid services on the Internet, and was worth 31 billion dollars in 2006 (source Informa).[citation needed] The largest categories of mobile services are music, picture downloads, videogaming, adult entertainment, gambling, video/TV.
Nokia and the University of Cambridge are showing off a bendable cell phone called Morph [6].